Friday, September 24, 2010

This is the basemesh I am using, i started working with zspheres, then use the magic of GoZ to make some changes in maya. I also did the hell hand in maya and imported it as a subtool in zbrush!...time to sculpt.

As a reminder I am using this character as an entry for Comicon Challange and my Zbrush class

Monday, September 20, 2010

Base Mesh - Bjerke

This is the base mesh for my human model.  The end result I am hoping to achieve is a well-sculpted character along with clothing (further on)












Friday, September 17, 2010

RamBeast 8

RamBeast 7

RamBeast 6

RamBeast 5

RamBeast 4

RamBeast 3

RamBeast 2

RamBeast 1

Organic Modeling Class

Hi everyone,

This will be our dedicated blog for this class. This is where I would like you to post 3 different views of each of your completed projects. I will be posting tutorials and giving feedback on your work as you post it.

I would also like you to post a description of your work flow, your process, and your detailed final touches to make it look amazing. Put your time into your projects so they will be amazing portfolio pieces.

This blog can be a great resource for us to learn from one another. Give praise and constructive comments to each others work. You can also post work you have done outside this class and share it with the rest of us.

ENJOY! :)